4/2/2023 0 Comments Uiuc moodle ischool![]() Communications, Education and Humanities – a reflective exploration of digital literacy, consideration and critique of narratives present in game design and interactive systems like Facebook, emphasis on the affordances of different media in presenting content interactively, creation or improvement of a tutorial to help users better understand an existing interface for a rapid fabrication tool.Graphic and Industrial Design – building a library of graphic layouts based on remixing the fundamentals of existing information interface designs examining the role of information and interface in the process of artistic creation.Example projects broken down by discipline include: It focuses primarily on introducing learners to the entourage of issues surrounding comprehensive and effective user experience design through remixing and reverse engineering. The longest standing interdisciplinary course to make use of the Fab Lab, IS351 (taught by Jeff Ginger) runs half of its projects with support of the lab. Our main goal with this course is to expose you to the open source side of code so you can gain both a better understanding of IoT and the information it can gather as well as learning the capabilities of intermixing pre existing libraries with code of your own While a significant portion of your assignments will be graded individually, or have an individually graded component, you will be required to work well with your group, sharing ideas and building together to succeed in this course. You will also be working in two smaller groups throughout the course to create a single room in a box. The primary focus, however, will be a more in depth exploration of small board electronics – such as Arduino and IoT programming – and hardware – such as sensors, servos, LEDs, and other components. Over the span of the course, students will become familiar with the basics of several advanced small-scale manufacturing tools, such as laser engravers, electronic cutters, and 3D printers/scanners. The utilization of Bluetooth and Internet of Things devices will allow us to make interconnected puzzles that react to different stimuli. This class will be primarily focusing on the manufacturing and electronics work that goes into making an immersive but self-contained escape room in a box experience. In the past couple years escape rooms have been on the rise, changing from simple locked boxes in an open room to complex adventures spanning multiple rooms involving electronics, sound design, storytelling, and even live actors. This course will explore the intersection of storytelling, interaction design, and user experience through the design of escape rooms. Students who have taken a prior Makerspace course at the Fab Lab are eligible to participate in this class, but it is also not a requirement. ![]() Projects will be small and contained, in order to allow for exposure to several tools and mediums. Please note that this course will emphasize self-guided learning and time management, students will need to rely on online tutorials and information resources to explore methods and complete much of the work in a rapid-response fashion students will need to come into Fab Lab open hours outside of normal lab times to complete projects. The class will have both group and independent work and make use of Moodle for assignment hand-in and peer-feedback. While there is no studio fee students will be expected to find, purchase, borrow or otherwise provide their own materials for several projects. Over the course of the semester they will have an opportunity to become familiar with the basics of several advanced small-scale manufacturing tools, such as 3D printers, laser engravers, digital embroidery machines, graphic drawing tablets and small board electronics. Each week students will be provided a general project prompt and set to work with a tool area in response to a simple design exploration challenge. Weekly class lecture will introduce students to trends and ideas in Makerspaces, Peer-to-Peer learning, design processes, creativity, computational thinking, and practicing makers. ![]() This course introduces learners to a variety of rapid prototyping and fabrication techniques in collaboration with the CU Community Fab Lab. ![]()
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