The blind debuff does roll against enemy’s debuff resistance, however, so make sure you check those stats before throwing it out. The skill has a 1 round cooldown and can be used to blind the enemies, causing their next attack to have a 50% chance to miss. Blinding gas can be used from either of the back positions and hits both of the backline enemy positions. Skill Two – Blinding Gas: The Plague Doctor’s second ability is Blinding Gas. On the surface a move such as Noxious Blast might seem weak, but it does great damage on anything that will survive for the three turn duration. In addition, the move will now consume a combo token on the enemy if it has one in order to bypass 30% of the monsters blight resistance, making it much less likely for them to resist the dot application. Using a mastery point on Noxious blast increases the base damage slightly as well as bumps the blight damage to 6 per round. If the skill does crit, the DOT will last for 5 rounds instead of 3. Noxious blast deals low damage and has low crit, but has a chance to apply a damage over time blight which will deal 4 damage a round for 3 rounds. This skill can be used from any position other than the first, but can only hit position 1 or 2 of the enemy. Skill One – Noxious Blast: The Plague Doctor’s first skill is Noxious Blast. My hope is that this guide series will help you decide who you’d like to unlock skills on first during your playthroughs. In this guide I’ll go over every skill of the Plague Doctor as well as what adding a mastery point to each skill does for you. Hey everyone, Adam here with a Darkest Dungeon 2, Plague Doctor Guide.
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